# UK CG training

Learn 3D, VFX, animation, and motion graphics.

Independent UK reviews of Blender, Maya, Houdini, Unreal Engine, Escape Studios, CGMA, and every serious CG course in 2026. Read before you spend a pound.

Blender viewport rendering a 3D character with wireframe overlay, Cyan glow bloom, Deep Purple studio backdrop.

01 Independent editorial

02 UK salary + career context

03 Affiliate-disclosed on every review

04 Updated 2026

# software / substance-painter

Best Substance Painter courses in 2026: UK learner’s guide.

Substance Painter is Adobe’s texturing tool: PBR painting, smart materials, procedural texture authoring. Since Adobe’s 2019 acquisition, £173/yr Indie (under $100k revenue) or £433/yr commercial. Core to UK games (Rockstar North, Sumo, Playground, Creative Assembly) and VFX texturing pipelines (Framestore, DNEG, ILM London).

Skill level: beginner-friendly, intermediate ceiling £173/yr Indie, £433/yr commercial

Typical career use.

Substance Painter is standard on every UK games studio character and environment art pipeline. Rockstar North, Sumo Digital, Creative Assembly, Playground Games, Rocksteady and Media Molecule all use it. VFX texturing at Framestore, DNEG, MPC, Cinesite and ILM London runs Substance Painter alongside Mari for hero assets. UDIM support, smart materials and non-destructive layering make it the fastest path to portfolio-grade texture work.

UK games texture artist salary: junior £24,000 to £30,000. Mid 3-5 yrs: £33,000 to £46,000. Senior: £46,000 to £65,000. Lead texture artist: £65,000+. Freelance rates for texture-heavy VFX work: £300 to £450/day.

Substance Painter pairs naturally with ZBrush (hero sculpts), Maya or Blender (UVs), Marmoset Toolbag (portfolio bakes) and Unreal or Unity for games use. Learning the full stack takes 6 to 12 months of consistent work.

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